As part of casting this spell, and as an action on each of your turns for the duration, you throw a melee weapon you wield as though it had the Thrown (30/90 ft.) property - this weapon cannot have the Heavy or Two-Handed properties. On a hit, the weapon deals an additional 1d6 lightning damage.
If you use this spell to throw a weapon that already has the Thrown property, use a normal and long range equal to three times the weapon's base ranges, instead.
For the next minute, you can use a bonus action to recall one weapon you threw this way back to your hand, so long as the weapon remains on the same plane of existence as you.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial lightning damage increases by 1d6 per level of spell slot above 2nd. When you cast this spell using a spell slot of 4th level or higher, you can use a weapon with the Two-Handed property. When you cast this spell using a spell slot of 6th level or higher, you can use a weapon with the Heavy property.
* - (A weapon worth at least 1 sp.)Previous Versions
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