Level
2nd
Casting Time
1 Action
Range/Area
Self
Components
V, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Lightning

As part of casting this spell, and as an action on each of your turns for the duration, you throw a melee weapon you wield as though it had the Thrown (30/90 ft.) property - this weapon cannot have the Heavy or Two-Handed properties. On a hit, the weapon deals an additional 1d6 lightning damage.

If you use this spell to throw a weapon that already has the Thrown property, use a normal and long range equal to three times the weapon's base ranges, instead.

For the next minute, you can use a bonus action to recall one weapon you threw this way back to your hand, so long as the weapon remains on the same plane of existence as you.

At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial lightning damage increases by 1d6 per level of spell slot above 2nd. When you cast this spell using a spell slot of 4th level or higher, you can use a weapon with the Two-Handed property. When you cast this spell using a spell slot of 6th level or higher, you can use a weapon with the Heavy property.

* - (A weapon worth at least 1 sp.)

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 2:50:40 AM
4
1
1
Coming Soon

Spell Tags: Damage Utility Combat

Available For: Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy)

Solar_Bun_Bun

Comments

Posts Quoted:
Reply
Clear All Quotes