Level
1st
Casting Time
1 Action
Range/Area
30 ft. (10 ft. )
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire

Calling out it's name you invoke the eldritch power of flame to create a pillar of fire. Choose a point of origin within range to summon the flames and each creature in a 10-foot Radius of the origin must make a Dexterity saving throw. A creature takes 3d6 fire damage on a failed save, or half as much damage on a successful one.

The fire ignites any flammable objects in the area that aren't being worn or carried.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage

Available For: Bard (Legacy) Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Fiend (Legacy) Cleric (Legacy) - Light Domain (Legacy)

CraftySyndicate

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