Level
Cantrip
Casting Time
1 Action
Range/Area
Unlimited
Components
V
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect

The cantrip can be casted onto an object for until the item is destroyed and or the cantrip is dispelled

Max objects that can be casted on at one time-6

An object with this enchantment will activate once it has left the users collection (ie-a sword/blade when thrown. Arrow when fired)

Actions taken with enchanted items shall work as normal. Once the enchantment activates after the set time has ended shall return to the place it originated from, not the player but instead where the player had been when the enchantment first activated.

Objects returning to point of origin can act as an attack but will deal 1/2 their original damage. The player who cast the spell must roll to hit and roll damage.

As a bonus action in combat the player can set the timer with a verbal command example -"60 seconds" 

Enchantment and timer can be set at anytime in or out of combat. Setting the enchantment while in combat with require 1 action but will allow you to set timer, and enchantment while leaving the bonus action still available to use.

 If the enchanted object is imbedded in another object or creature it shall push and or pull the surface in order to return to its original location. For a creature to remove the embedded object it must make a strength saving throw of 10 or higher. On a failed save they must stay with the object untill it reaches its location. On a passed save they must take 1d4 slashing damage from removing the object. Max weight of 400 pounds that the enchanted object can move on its own. If the object is stuck in an immovable object like a wall it break of a small 5 inch wide section to free itself.

At higher levels the amount of objects enchantable raises

5th level- +1

11th-+1

16th-+1

Previous Versions

Name Date Modified Views Adds Version Actions
6/22/2022 8:41:40 AM
2
0
1
Coming Soon

Available For: Sorcerer (Legacy) - Clockwork Soul (Legacy)

HAULER

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