Level
2nd
Casting Time
1 Bonus Action
Range/Area
Sight
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Combat (...)

As a bonus action, you can choose one creature that you can see that you've dealt damage to in the past two rounds, and manipulate the flow of their blood through their wounds, the creature must make a constitution saving throw against your spell save DC, on a failed throw, the creature takes 2d6 blood damage, and you can move them up to their movement speed in any direction, the creature can resist this by expending their movement that round, unless they've already used it.

Spell Tags: Damage Control Combat

Available For: Cleric (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Paladin (Legacy) - Oath of Vengeance (Legacy) Cleric (Legacy) - Death Domain Cleric (Legacy) - Grave Domain (Legacy) Druid (Legacy) - Circle of Spores

aRandomGuy890

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