Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You read the necromantic energy trapped in blood like a book. You may only use the blood from a single creature for the material component of this spell. If you use blood from more than one source, the blood is muddied and the information is too mingled. 

At Higher Levels: You may gain additional information from the blood you analyze by channeling more energy into the spell. The additional information you can gain is listed below. You gain all of the information provided by lower levels of the spell as well as the information provided by the spell level you chose.

2nd Level - You know the creature who shed the blood's type(s). (Monstrosity, Undead, Humanoid, etc.)
3rd Level - You know if the blood carries any diseases or poisons. You also know if the blood is acceptable for transfusion into another creature.
4th Level - You know if the creature whose blood you used is still alive.
5th Level - You know the creature's name (if applicable. Creatures with secret names such as Devils cannot have their secret name revealed with this spell.), age, and alignment.
6th Level - You know whether the creature is on the same plane of existence as you at the time the spell is cast.
7th Level - You know the approximate location of the creature with a margin of error of one mile.
8th Level - You have the memories of the creature for the last 12 hours prior to the blood being spilled.
9th Level - You have the memories of the creature for the last 24 hours prior to the blood being spilled.

* - (A drop of blood or blood that has dried in the past 48 hours. )

Available For: Cleric (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy)

Iron_Banker_Jay

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