Level
1st
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S, M *
Duration
Instantaneous
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Lightning (...)

First roll a D20 to find the attack roll you will use this number for all the Missile, then roll a D3 to find out how many Missile you can fire you cannot hit one creature unless you have the blood of the creature you want to target then you can fire all for the Missile same target.

You hurl a 4-inch-diameter sphere of energy at a creature that you can see within range. You choose what each Missile does cold, fire, lightning, and then make a ranged spell attack against the target. If the attack hits, the creature takes 1d8 damage of the type you chose.

when you cast you at higher levels:

level 1 your damage dice is normal (1D8)  

level 2 your damage dice is double (2D8)

level 3 your damage dice is tripled (3D8)

level 4 your damage dice is quadruple (4D8)

level 5 your damage dice is quintuple (5D8)

level 6 your damage dice is sextuple (6D8)

level 7 your damage dice is septuple (7D8)

level 8 your damage dice is octuple (8D8)

level 9 your damage dice is nonuple (9D8)

 

 

* - (If you have the blood of the creature you want to target then you can fire all for the Missile same target.)

Previous Versions

Name Date Modified Views Adds Version Actions
7/27/2022 10:35:24 AM
2
0
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Coming Soon

Spell Tags: Damage Combat Dunamancy

Available For: Sorcerer (Legacy) Wizard (Legacy) Wizard (Legacy) - Chronurgy Magic Wizard (Legacy) - Graviturgy Magic

EmrysMarston

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