Level
2nd
Casting Time
Reaction *
Range/Area
60 ft.
Components
S
Duration
Instantaneous
School
Abjuration
Attack/Save
None
Damage/Effect

You attempt to delay a creature in the process of casting a spell by freezing time around the magic being cast. When the creature is casting the spell, roll a d20. The spell is delayed a number of seconds equal to the rolled amount. If the spell targets another creature or effects an area away from the caster but whose effects do not originate from the castor, the spell only takes effect if the intended target or area is still within range after the delay is over. Any spell whose effect originates from the castor will still take affect, going out in whatever direction the caster is facing when the delay ends. If the spell originates from a specific point on the castor (i.e., they're finger, hands, eye, etc.) the spell goes in the direction that part of the castor is pointing when the delay ends.

A caster who is delayed does not know for how long the spell is delayed.

At Higher Levels: The delay time changes based on the level this spell was cast at:

2nd-3rd level: 1d20 seconds

4th-5th level: 1d20 rounds

6th-7th level: 1d20 minutes

8th-9th level: 1d20 hours

* - when you see another creature casting a spell

Available For: Wizard (Legacy)

TheBeyonder101

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