You call upon the eldritch might of ice, inscribing an icy sigil upon your target that blossoms with a low roar into an explosion of ice and snow. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 Cold damage on a failed save, or half as much damage on a successful save. Any creature killed within its radius becomes a frozen statue.
Each time the spell is cast it creates an icy sigil on the target increasing the damage of the spell by 1d6 regardless of who cast the spell. The sigils can stack up to 7 times before being reset on the 7th cast. If the spell is not cast again within 2 rounds all sigils disappear resetting the sigil count to 0.
At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, the damage die increases by 1 step for each slot level above 6th to a max of d12.
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