rolling 1d6 to see how strong the tornado is after this roll 1d6 1 is 10 minutes 6 is 60 minutes.
(nat1 is a f1 tornado doing 1d4 of wind damage.)
(nat2 is f2 2d4 doing of wind damage.)
(nat3 is f3 doing 1d6 of wind damage and if with in 5ft it will pic up any one how Fails a strength check of nat5 and after 1 minute will fall back to the ground taking 2d6 fall damage.)
(nat4 is f4 doing 2d6 of wind damage and if with in 15ft it will pic any one how fails a strength check of nat10 and after 1 minute will fall back to the ground taking 4d6 fall damage.)
(nat5 is a f5 doing 2d12 of wind damage and if with in 15ft it will pic any one how fails a strength check of nat5 if with in 10ft nat10 and if with in5ft nat15 after 1 minute will fall back to the ground taking 4d12 fall damage.)
(nat6 is a f6 doing 4d12 of wind damage and if with in 20ft it will pic any one how fails a strength check of nat5 if with in 15ft nat15 and if with in 10ft nat10 and if in 5 nat20 after 1 minute will fall back to the ground taking 4d12 fall damage.)
the tornado will move randomly every minuet and if it is in the same square it will always pic you up.
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