You create A 5’ an arrow shaped tile on the ground or air at a point of choice and the direction it faces.
Any medium or smaller creature or movable object, that enters or begins its turn on the tile must make a Constitution saving throw or be thrown up to 20 feet in the direction the tile is facing.
On a success the creature is instead forced to move to an adjacent space. If throwing the creature or object would result in it hitting a wall or other obstacle, the creature or object, instead of being thrown the full distance, is thrown as far as it would allow, and takes damage at a rate of 1d6 for every 5 ft of remaining distance. If it falls the full distance it takes the damage as fall damage.
At higher levels. For every spell slot of 3rd or higher the creature or object is thrown another 10 feet. The distance increases with every level after 2nd. Every two slot levels above 2nd you may as a bonus action increase the size category of the creature thrown. Each increase is cumulative (4th level increase to large size, 6th choose to increase distance as normal) and reduces the distance thrown to the base number.
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