Level
1st
Casting Time
1 Action
Range/Area
Touch
Components
V, S
Duration
1 Hour
School
Abjuration
Attack/Save
None
Damage/Effect

You touch one creature, or yourself, and form a shield around their mind. The target must make an Intelligence saving throw. If they succeed the spell fails and nothing happens, but if the target fails the saving throw they gain advantage on spell saving throws that use Intelligence and Wisdom. A +1 to AC. And are immune to all forms of telepathy. They also have advantage on being Charmed.

Available For: Sorcerer (Legacy) - Aberrant Mind (Legacy) Wizard (Legacy) - School of Abjuration (Legacy)

LiamNB

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