You channel the powers of the Primordials to animate a number of plants within range. These plants must be in an open and unoccupied space. If no space is available, then the DM/GM may choose instead to have the plants rapidly grow as a result of the spell. In this case the DM/GM also chooses ho many plants grow. Choose one of the following options for what appears:
- One plant of CR2 or lower
- Two plants of CR1 or lower
- Four plants of CR1/2 or lower
- Eight plants of CR1/4 or lower
Each plant is considered an elemental in addition to its other types, and it becomes a normal plant when it drops to 0 hit points or when the spell ends. The animated creatures are friendly to you and your companions. The animated creatures act in a group initiative, if there are more than one creature they each have their own turn. The creature(s) obeys any verbal commands that you issue to them (no action required by you).
If no command is issued they defend themselves from hostile creatures but otherwise take no actions. (The DM/GM has the creatures stats)
At Higher Levels. When you cast this spell using certain higher-level spell slots, you choose one of the animating options listed above, and more creatures appear:
- 5th level slot - two times as many creatures are summoned
- 7th level slot - three times as many creatures are summoned
- 9th level slot - four times as many creatures are summoned
Credit: Grim Hollow
* - (The leaf of an Elder Tree of a piece of crystallized sap for each creature summoned)Previous Versions
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