You breathe forth a dark mist in a 30 ft cone that clings to your foes and drains the life from them, invigorating you in turn. The target(s) makes a DC 13 Constitution saving throw, taking 1d8 necrotic damage on a failed saved and half damage on a successful save.
As a bonus action on the same turn, you call to the dark mist and force it to form into a dark misted hand which grapples onto one creature, dealing 2d8 necrotic damage. You are healed for half the damage dealt. The creature grappled by the dark misted hand, must make a DC 14 Strength check to be released from the grapple otherwise, the dark misted hand will disappear at the start of the spell casters next turn.
At Higher Levels: At 5th level, the mist deals 2d8 necrotic damage and 3d8 necrotic damage for the dark misted hand. At 11th level the mist deals 3d8 necrotic damage and 4d8 necrotic damage for the dark misted hand. Lastly, at 17th level the mist deals 4d8 necrotic damage and 5d8 necrotic damage for the dark misted hand.
Previous Versions
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Coming Soon
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