You fire a bolt of draconic energy into the sky, where it splits into seven glowing meteors that plummet towards the earth. Choose seven points withing the spell's range. Each creature within 10-foot radius of that point must make a Strength saving throw, and a creature in the area of more than one meteor is affected only once.
On a failed savings throw, the creature takes 6d10 force damage, is pushed back 10 feet in a straight line from the point of impact and is nock prone. On a successful save, that create takes half as much damage and is not knocked prone.
At Higher Levels: When you can cast this spell using a spell slot of 7th level or higher, you create an additional meteor per each spell slot above 6th.
* - (scale or tooth of a dragon.)Previous Versions
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