Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Instantaneous
School
Evocation
Attack/Save
WIS Save
Damage/Effect
All

In his quest for a flexible and elementary magic usable by anybody, one approach the magician Uskius settled on was color. The method yielded access to subtle differentiation in elements, and its evocation was broadened to encompass differences in Weave contact, as well. Eventually, though, Uskius turned his attention to exploring other schools of metamagic, leaving the full mastery of the spell unrevealed.

With a gallant flourish you call forth your chosen color, which springs to life and splashes over the scene.


Player Preparation
When casting the spell, you can use a spell slot expended for the spell to choose up to spell slot level colors. At first level, these are the Primary Colors: Red, Blue, and Yellow. At second level, when you choose two primary colors they mix, forming a Secondary Color: Purple, Green, and Orange. At third level, you can mix all of the Primary Colors to form Brown, White, or Black.

Additionally, you gain proficiency Spectrum Points to change the Saturation and/or Luminosity of the color. Maximum Luminosity changes the spell's associated element and color to Radiant and White, and minimum Luminosity to Necrotic and Black, though other related effects to not change. At third level you can choose for the color to be White or Black and use Spectrum Points for other changes. It takes two Spectrum points to change to Maximum or Minimum Luminosity.

COLOR ELEMENTS:

  • Red: Fire
  • Blue: Cold
  • Yellow: Lightning
  • Purple: Acid
  • Orange: Thunder
  • Green: Poison
  • Brown: Force
  • White: Radiant
  • Black: Necrotic

 SATURATION:

Your color starts at neutral Saturation, giving the spell no additional effects. You can spend two Spectrum Points to increase(+) or decrease(-) the Saturation by a point, which would give the spell additional effects.

  • Red: (-2)The target's size swells and increases by one class if it is no more than one size class larger than you,  (-1)The target gains 5xProficiency movement speed until the end of its next turn,  (+1)An object worn by the target increases sharply in heat, becoming extremely uncomfortable until the end of its next turn, (+2)The target becomes Frightened for one round.
  • Blue: (-2)The target's size shrinks and decreases by one class if it is no more than one size class larger than you,  (-1)The target loses 5xProficiency movement speed until the end of its next turn,  (+1)An object worn by the target decreases sharply in heat, becoming extremely uncomfortable until the end of its next turn, (+2)The target becomes Restrained for one round.
  • Yellow: (-2)The target has disadvantage on its saving throw against this spell,  (-1)Any removable objects on the target become stuck to it for one round,  (+1)The target stabilizes, and has advantage on Dexterity checks made to maintain its balance until the end of its next turn, (+2)The target is Incapacitated for one round.
  • Purple: (-2)For one minute the target's base form or appearance is revealed, provided it was not hidden by a spell or a spell cast at an equal or higher level than this cast; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success,  (-1)An unattended object that is Small in size and no heavier than 10 lbs is suspended in place in the air for a minute, though it cannot bear weight and can be moved if thrown or pushed,  (+1)An unattended object that is Small in size and made of non-living wood or plant fiber dissolves slightly, becoming broken until repaired, (+2)The target is Grappled for a minute; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success.
  • Orange: (-2)You can create a loud sound, such as a shout or bell or crashing glass that originates within the range of the spell,  (-1)For one minute the target can make no sound; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success,  (+1)An unattended object that is Small in size or smaller is animated briefly, moving your speed in a random direction, (+2)The target is Deafened for a minute; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success.
  • Green: (-2)For a minute the target cannot benefit from partial concealment or cover; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success,  (-1)For a minute the image of a Small size or smaller object targeted by the spell remains in its space; creatures notice it is an illusion if they touch it or pass a DC 15 Investigation check,  (+1)A simulacrum of a Small size or smaller tool you are proficient with that weighs 5 pounds or less appears in range, and lasts for a minute; it cannot be used to deal damage or interact with a magic item or spell, (+2)The target is Poisoned for one minute; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success.
  • Brown: (+2)If the target is no more than one size class larger than you, then it takes the form of an unattended object in range of the spell for one minute, though it retains its mental statistics and awareness; it can repeat its saving throw against the spell at the start of its turns, and is no longer affected on a success or if it is damaged, (+3)The target is Prone for one minute.
  • White: (+1)The range of the spell is filled with bright light for five minutes,  (+2)The target regains hit points equal to the damage it would have otherwise taken from this spell, (+3)The target is Blinded for one minute.
  • Black: (+1)The range of the spell is filled with total darkness for five minutes,  (+2)For one round the target loses one random resistance it has, (+3)The target suffers from two levels of Exhaustion for one minute.

On Cast:

Choose one target in range, and it must make a Wisdom saving throw. On a failure, the target takes 2d6 damage of the spell's element as well as any additional effects as determined by Saturation.

When cast above first level, for each spell slot expended above level one, the spell deals an additional 1d6 damage.

* - (a small brush and dried, powdered red, yellow and blue paint)

Spell Tags: Damage Control Debuff Utility Combat Special

Available For: Bard (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric (Legacy) - Arcana Domain Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy) Blood Hunter - Order of the Profane Soul

Uskius

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