You alter a 20ft radius sphere of time soon to be suppressed, shattered, and consumed at a point you choose within range. Any creature caught within the spells radius is subjected to the influence of the time consumer and must make a Wisdom saving throw. On a failed save, a target loses an action on their next turn and takes 4d6 psychic damage, or not losing their action and taking half as much damage on a successful one. The caster presents an empty hour glass to consume the remnants of shattered time, filling the material component with the spell's aftermath that is represented as sands of time.
At higher levels. When casting this spell using a spell slot of 4th level or higher, the damage increases by 2d6 for each slot level about 3rd.
* - (An empty hour glass worth 50gp)