You summon a wall made of skeletal bones. The wall is a line 15 ft tall, 10 ft long and 3 ft thick. The wall is a solid object blocking projectiles and vision through it. The wall has hit points equal to the caster’s Hit point total.
If the spot selected to cast the wall has a roof lower than 15 ft the wall will form to fit into the roof.
The wall is vulnerable to spells like shatter. If the wall is put at half Hit points the wall will partially crumble allowing projectiles and vision through it. However travel through will be considered tough terrain.
If a bone wall is up and another is attempted to be casted the original bone wall will be dispelled. And must be casted on an empty space.
Upon being put under pressure, the wall acts as an immovable rod for a brief moment and then shatters.
Additionally, the wall can be tilted up to 60 degree to form a ramp.
Upcast: Give the wall Additional Hit Points equal to caster’s hit die times upcast lv
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