**Wizard Gang**
A portal appears below a humanoid you can see within range, where several buff unarmed wizards wait in a shapeless room. The target must make a Dexterity saving throw. On a successful save, it evades the clutches of the wizards within and the portal dissipates.
On a failed save, the target is dragged into the room and the portal closes. One buff wizard grapples the target while five others begin punching it. While grappled in this way, the target cannot use Reactions or Bonus Actions, and can only use an Action to try and escape, repeating the saving throw. On a succesful save, it is freed and returns to the space it left or the nearest unoccupied space if that space is occupied.
At the start of each of the target's turns while in the room, the five wizards punch it. 2d8 bludgeoning damage on a hit.
**At Higher Levels.** When you cast this spell using a spell slot of 4th level or higher, for each spell slot level above 3rd, the portal holds one extra punching wizard and they all gain a + 1d8 damage per level
Previous Versions
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6/24/2022 10:36:02 PM
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6/24/2022 11:19:47 PM
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6/25/2022 12:00:26 AM
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6/25/2022 2:40:15 AM
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6/25/2022 8:17:46 PM
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