Level
Cantrip
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
Ranged
Damage/Effect
Ranged Attacks
You fire a double helix beam of elemental energy at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 2d4 damage. Choose one of the d4s. The number rolled on that die determines the damage type, as shown below.
| d4 | Damage Type |
|---|---|
| 1 | Cold |
| 2 | Fire |
| 3 | Lightning |
| 4 | Acid |
If you roll the same number on both d4s, you choose one of the damage types from the table above for the damage.
The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. You can direct the beams at the same target or at different ones. Make a separate attack roll for each beam.
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