The next time you make a ranged weapon attack during the spell’s duration, the weapon’s ammunition, or the weapon itself if it’s a thrown weapon, transforms into an arrow made of the light of dawn. Make the attack roll as normal. The target takes 7d6 radiant damage and is blinded for 2 rounds on a hit, or half as much damage and isn't blinded on a miss, instead of the weapon’s normal damage.
Whether you hit or miss, each creature within 15 feet of the target must make a Dexterity saving throw. Each of these creatures takes 4d6 radiant damage and is blinded for 2 rounds on a failed save, or half as much damage and isn't blinded on a successful one.
The piece of ammunition or weapon then returns to its normal form.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage for both effects of the spell increases by 1d8 for each slot level above 4rd.
Comments