This spell allows you to Raise and Customize Tiny or Small skeletons equal to your intelligence modifier + spell level. Choose a pile of bones Medium or Small within range. You raise a skeleton and begin to infuse Necrotic energy and additional bones to alter the skeleton. (the GM has the creature's game statistics equal to the approximation to size and build of the Custom Skeleton).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you've given it. To maintain control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can increase Customized Skeletons by one size or create Customize skeletons at the medium size. Each of the creatures must come from the appropriate amount of bones. Casting at 7th level or higher you can increase the size of the Customized Skeletons to Large
Example:
Casting at level 2 with a +1 intelligence modifier equals allows you to raise and modify 3 skeletons of tiny or small size
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