You create a 20-foot-radius, 20-foot-tall cylinder of magical energy centered on a creature that you can see within range. Glowing runes appear wherever the cylinder intersects with the floor or other surface.
Choose one or more of the following types of creatures: celestials, elementals, fey, fiends, demons or undead. The circle affects a creature of the chosen type in the following ways:
Redirects any Energy Siphon on target to each friendly creature in the area (including you).
If the creature tries to use teleportation or interplanar travel to do so, it must first succeed on a Charisma saving throw.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration increases by 1 hour for each slot level above 5th.
* - (holy salt or powdered silver and iron worth at least 100 gp, which the spell consumes)
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