The Sorcerer engulfs his enemies with a haze of broken dreams and unattainable goals, leaving them distracted and ripe for slaughter in a 60-foot radius centered on a point you choose within range. Each creature in the haze must make a Constitution saving throw. On a failed save, a creature takes 12d6 Necrotic damage and is Paralyzed for 1 minute. On a successful save, it takes half as much damage and isn't Paralyzed by this spell. Any allegiance with Good saves at disadvantage.
A creature Paralyzed by this spell makes another Constitution saving throw at the end of each of its turns. On a successful save, it is no longer Paralyzed.
This spell dispels any light in its area that was created by a spell.
* - (fire and a piece of sunstone)
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