Calling forth a fraction of your patron's power, a circle of giant grasping hands
appears in an area you can see grabbing at all within their reach and crushing it,
dealing ?D6 Force Damage to all creatures within the radius of the spell.
( ? being the casters Warlock Level )
Arthea's Abyssal Grasp can be cast only once after every long rest,
requiring another long rest to refresh it.
The caster may as an Action invoke one of the following aspects before
casting Arthea's Abyssal Grasp to gain a bonus effect on the next cast of the spell:
(Invoking an aspect of Arthea's Abyssal Grasp can be done outside of combat.
The last invoked aspect overrides the previous one.)
Aspect of Blood:
For every creature slain with Arthea's Abyssal Grasp
while Aspect of Blood is invoked gain 1D6 Temporary Hit Points.
The Temporary Hit Points can be distributed among the caster
and any creature within 30 ft. as long as the total of
The Temporary Hit Points together equal the number of
The Temporary Hit Points gained by this spell.
Aspect of Chain:
All creatures damaged by Arthea's Abyssal Grasp while
Aspect of Chain is invoked gain the Restrained condition
Creatures Restrained by this spell can free themselves by
attempting a [ DC 10 + The Caster's Spell Attack Modifier ]
Strength Saving Throw as an action on their turn
Aspect of Greed:
For every creature slain with Arthea's Abyssal Grasp
while Aspect of Greed is invoked gain 1D6 GP (Gold Pieces).
If Arthea's Abyssal Grasp slays all creatures in
its radius while Aspect of Greed is invoked
gain an additional 1D6 GP (Gold Pieces).
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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5/23/2022 5:37:48 PM
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20
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5/28/2022 5:03:46 PM
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19
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Coming Soon
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6/27/2022 4:26:54 AM
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20
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0
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Coming Soon
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