The target creature's clothing, including undergarments, belts, and footwear, loosen and fall off its body, leaving it naked. Nonmagical jewelry, including rings, earrings, and necklaces also fall, sliding off as if covered in grease.
Objects that are held remain in the creature's grasp, as well as magic items that are worn. A creature wearing nonmagical armor may make a Dexterity saving throw. On a failed save, the target can decide to fail, the target becomes unarmored and use their Unarmored Armor Class. On a successful save the targets Armor Class is reduced by 1 for light armor, 2 for medium armor, or 3 for heavy armor due to the clumsy way in which it dangles off the body. It takes half the time to refit armor loosened this way as it takes to don it completely. It takes a full-round action to don regular clothing or robes.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature's clothing for each slot above 2nd. The targets must be within 30 feet of each other when you target them.
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