The caster points to their target and clenches their fist, the casters hand becomes envelope in necrotic energy that begins to stop the targets heart.
The target must make a Constitution saving throw. On a failed save, it takes 4d6 necrotic damage per round, add 1D6 to the total per round after 1st round, half damage on a successful save per round.
The damage can't reduce the target's hit points below 1. if the target is reduced to 1 hit point it must make a CON save vrs DC 15 or is rendered unconscious for 1 round. Every level above 3rd add 1D6 to the base and 1D6 to the added damage.
If the caster takes damage and fails a concentration check the spell ends.
Target must be in line of sight, if line of sight is broken the spell ends.
* - (Must point to target and clench fist.)
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