You conjure a 10-foot radius cloud of hallucination spores centered on a point you can see within range. The cloud spreads around corners, and its area is lightly obscured. It lasts for the duration or until a strong wind disperses it, ending the spell.
When a creature enters the spell’s area for the first time on a turn or starts its turn there, that creature must make a Constitution saving throw. On a failed save, the creature takes 2d8 poison damage and becomes poisoned until the start of their next turn. A poisoned target is incapacitated and its speed is reduced to 0 while it hallucinates. On a successful save, a creature instead takes half damage and suffers no other effect. Creatures are affected even if they hold their breath or don’t need to breathe.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d8 for each slot level above 4th.
* - (a fungal spore)
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