Level
1st
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Instantaneous
School
Conjuration
Attack/Save
CON Save
Damage/Effect
Radiant

Summon a radiant hammer that spirals out damaging enemies.

A hammer of radiant energy spirals out from the caster. Each enemy creature hit by the spell must make a Constitution saving throw. On a failed save, a creature takes 1d8 radiant damage and is blinded until your next turn after they were blinded. On a successful save, it takes half as much damage and isn't blinded by this spell. Undead and oozes have disadvantage on this saving throw.

The Radiant hammer spirals out from the point the spell was cast from for 2 rounds. Enemies on the first part of hammers path are hit immediately, enemies on the second part of the path are hit on the casters next turn.

Round 1 is a 10 foot radius, and round 2 is a 20 foot radius minus the area from round 1.

At Higher Levels. When this spell is cast using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Spell Tags: Damage Debuff Combat

Available For: Cleric (Legacy) - War Domain (Legacy) Warlock (Legacy) - The Celestial (Legacy)

AstralViper

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