Level
2nd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
Concentration 1 Minute
School
Evocation
Attack/Save
Ranged
Damage/Effect
Bludgeoning

You bend a small amount of water into the shape of a long, vicious whip. Make a ranged spell attack against a creature you can see within range. On a hit, the target takes 4d6 bludgeoning damage. The creature must then succeed on a Dexterity saving throw or be restrained. On each of your turns for the spell's duration, while the creature is still restrained, you can use your action to squeeze the restrained creature dealing 3d6 bludgeoning damage.

The restrained creature can use their action to make a Strength check against your spell save DC. On a success, the creature is freed and the spell ends.

At Higher Levels. You can create one additional whip if you cast this spell using a 4th level spell slot or higher. If the same creature is hit with both whips, their Dexterity saving throw is at disadvantage. The Strength check to free themselves from being restrained is also at disadvantage.

* - (a flask of water)

Spell Tags: Damage

Available For: Wizard (Legacy) Druid (Legacy) - Circle of the Land (Legacy) Paladin (Legacy) - Oath of the Ancients (Legacy) Paladin (Legacy) - Oath of the Open Sea Warlock (Legacy) - The Fathomless Fighter (Legacy) - Eldritch Knight (Legacy)

Beloth_the_Wise

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