Level
1st
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
INT Save
Damage/Effect
Psychic
You tap into and attempt to overload the intellect of one creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target takes damage equal to their intelligence score.
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