Level
1st
Casting Time
1 Action Ritual
Range/Area
Self
Components
V, S, M *
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

You cut yourself with a small athame and pull blood from your veins and collecting it into a ball between your hands crystallizing it, using the Blood Orb to fuel your next spell.

You decrease your max health by spell level of the slot you are creating. example: lvl 1 spell=loses 1 max hp lvl 2 spell=loses 2 max health. The maximum health you can sacrifice if a fourth of your maximum health. The crystal can exist indefinitely but any spell that matches the lvl slot of the crystal will automatically use the crystal.

the next turn after you make a crystal you cannot move due to needing to rest and have a disadvantage to dex rolls while resting.

maximum crystals are the spell slots available for your character level.

If held by any other being besides you or your familiar the crystal turns to energized blood that deals the spell lvl the crystal is in hit points. example: lvl 1 crystal deals 1 damage.

The crystal can only be used by you.

* - (Drop of your own blood and an athame)

Available For: Wizard (Legacy)

Emerald_mystic

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