A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of Flame, Lightning, Cold and Thunder. Each creature in a 30-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 3d6 fire damage; 3d6 Lightning damage, 3d6 Cold damage, 3d6 Thunder damage on a failed save, or half as much damage on a successful one.
Additionally, the targets must do a Constitution saving throw. On a failed save, the Target acquires the following conditions:
- The Target is set ablaze and takes 2d4 fire damage each round.
- The Target has its speed halved.
- The Target becomes Deafened.
- The Target Cannot take reactions.
The Target can repeat the Constitution saving throw at the end of each of their turns. In success, the additional conditions of the spell end.
At Higher Levels. When you cast this spell using a spell slot of 8th level or higher, the damage increases by 1d6 for each element for a the Spellslot above 7th.
* - (a tiny ball of bat guano and sulfur)
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