Level
5th
Casting Time
1 Action
Range/Area
Touch
Components
V, S, M *
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Buff (...)
You draw upon the divine strength of your god and imbue a creature you touch with the power of a holy champion. Until the spell ends, you can’t cast spells, and the target gains the following benefits:
- The target has advantage on Strength checks and Strength saving throws.
- The target counts as two sizes larger when determining its carrying capacity and the weight it can push, drag, or lift.
- The target adds your Wisdom modifier (up to a maximum of +5) to its attack and damage rolls when making melee weapon attacks.
- When he or she hits a target with a melee weapon attack, that target takes an extra 1d8 radiant damage.
- The target has proficiency with all armor, shields, simple weapons, and martial weapons.
- The target has proficiency in Strength saving throws.
Immediately after the spell ends, you must succeed on a DC 15 Constitution saving throw or suffer one level of exhaustion.
* - (a griffon egg, which the spell consumes)
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