You conjure a two-story tower made of stone, wood, or similar building materials. The base is whatever shape you choose. Each story is up to 10 feet tall and has an area of up to 200 sq. ft. Access between stories is a simple ladder and hatch. Each story takes one of the following forms, chosen when you cast the spell:
Living quarters: A room with up to 6 beds (can be bunked or regular), partitions, side tables, chairs, a chamber pot per bed, chests, and a magical fireplace. In each side table you can find a copy of the most recent Arcanist's Almanac that predicts the weather of different area's for the next month, the lunar calendar, astronomical data and tide tables as well as think pieces on the newest arcane discoveries.
Study: A study with desks, books, bookshelves, one of those sliding ladders, plush comfy chairs, parchments, ink, and quills.
Kitchen: A dining space with a table, chairs, magical fireplace, hanging herbs, stove, an ice box, stocked cabinets, and cooking utensils.
Living Space: A lounge with couches, armchairs, a dragon chess board, a bar (stocked), side tables, a large coffee table, a small instrument (of your choice), a cabinet of games, and footstools.
Bathroom: A washroom with toilets, washtubs, tools for self cleaning, a collection of soaps, lotions, and oils, a magical brazier, and sauna benches.
Observatory: An observatory with a telescope, cushions scattered about, some friendly plants, and maps of the night sky.
Garage: (Must be the first floor, and has a separate entrance with a large sliding door) a large open space, with a ladder and several lawn chairs.
Blank Space: An unfurnished, empty room
Inside is warm and dry, regardless of what is raging outside. Any equipment or furnishings that came with the tower turn to smoke if taken outside of it. When the spell ends, all creatures/objects inside the tower that weren't created by the spell appear safely outside on the ground, and all traces of the tower disappear. If items that came with the tower are moved around, the caster can choose to have it put back or to remain as it was.
You can recast this spell while it is active to maintain the tower’s existence for another 24 hours from the time of recasting. You can create a permanent tower by casting this spell in the same location and with the same configuration every day for one year.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the tower can have one additional story for each slot level beyond 3rd, or you can add the correlating amount of square footage to your other floors. When you cast this spell using a spell slot of 7th level or higher, you may place a Teleportation Circle in the study.
* - (a fragment of building material, and a gem worth 50 gp)
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