Level
Cantrip
Casting Time
1 Bonus Action Ritual
Range/Area
Self
Components
S
Duration
2 Hours
School
Transmutation
Attack/Save
None
Damage/Effect

Everything starts with a gesture like a wave, a turn on a ring or whatever you can think of. (can only be given the first time and then always becomes the trigger even unintentionally). A powerful chaotic energy flows through you and a transformation into something let's call it new starts.

the Player throw 2D20.

first D20                       |    Second D20

01 Weasel                   |     01 Red Dragon
02 Cat                          |     02 Green dragon
03 Owl                         |     03 White dragon
04 Lion                        |     04 Blue dragon
05 Panther                 |      05 Black dragon
06 Badger                   |     06 Tarrasque
07 Dire Wolf               |     07 Nothing
08 Baboon                  |     08 Vampire
09 Axe Beak               |     09 Air Elemental
10 Rat                          |     10 Fire Elemental
11 Squirrel                  |     11 Water Elemental
12 Hyena                    |     12 Earth Elemental
13 Boar                       |     13 Gargoyle
14 Bat                         |     14 Nothing
15 Jackal                   |     15 Dryad
16 Brown Bear          |     16 Sprite
17 Black Bear           |      17 Sea Hag
18 Goat                      |     18 Green Hag
19 Woodpecker        |     19 Chuul
20 You                        |     20 Spectator

The first D20 determines what the main look is but the second the other features and additional abilities.

An example Catgon, cat and red dragon as big as a house cat with fur and paws but also with wings and fire breath attack and legendary actions of the dragon.

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Wizard (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Artificer (Legacy) - Alchemist (Legacy)

Forlarren_the_tixstar

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