Level
6th
Casting Time
1 Action
Range/Area
960 ft.
Components
S, M *
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Movement (...)

You transport yourself from your current location to another spot within range that is technically reachable and is not protected against teleportation. It can be a place you can see, one you can visualize, or one that you receive a vision of due to a strong emotional connection.

If your speed is temporarily reduced to zero and you have no other means of transporting yourself then you cannot choose what direction you end up facing, nor remember the path that you take. You can bring along objects as long as their weight doesn't exceed what you can carry.

If the space that you attempt to move to is occupied (but still reachable) then you end up short of it.

You also disentangle yourself from any current bindings of fate. Your new fate is randomized or 'shuffled' to the forefront.

* - (a clear crystal shard and strands of animal-product fiber to wrap around it without knots)

Spell Tags: Teleportation Movement Special

Available For: Bard (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Cleric (Legacy) - Trickery Domain (Legacy) Cleric (Legacy) - Twilight Domain Cleric (Legacy) - Peace Domain Paladin (Legacy) - Oath of Vengeance (Legacy) Paladin (Legacy) - Oath of Redemption Wizard (Legacy) - School of Conjuration (Legacy) Wizard (Legacy) - School of Divination (Legacy) Wizard (Legacy) - Bladesinging (Legacy)

Cyan_Font

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