This spell creates an undead companion. Choose a corpse that is within range the creature must have been Large or smaller the creature also must have died within the last seven days or the spell fails. This spell brings the target back with false life using a 1000 Gp Onyx as a core to hold the magic. You can only have one creature animated at a time if you animate a new creature the old one will dissipate and can not be reanimated for ten days. Your DM creates the stat block. If the Creature had an Intelligence score above ten it regains it depending on your Dm's Ruling. Any Racial Abilities and Spellcasting can be regained depending on your Dm.
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you. You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which the magic dissipates unless recast. If the spell isn't recast on the target after 24 hours the creature will return to a corpse and is immune to the effects of the spell for ten days. If the spell is cast on the same target for seven days straight the creature can attempt a Wisdom Saving throw against the spell caster's spell DC if it succeeds the creature regains its will and can decide how it treats the caster. After the time is up the caster can recast the spell and decide to put the creature under its control again with the creature failing a Wisdom save against the caster's spell save DC or leave it of its free will.
* - (1000 GP Onyx used for the core)
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