Level
7th
Casting Time
1 Action
Range/Area
80 ft. (20 ft. )
Components
S, M *
Duration
Concentration 10 Minutes
School
Enchantment
Attack/Save
CHA Save
Damage/Effect
Control

"Are you trying to go left but your body keeps walking to the right? Are you trying to jump and suddenly your body is squating or maybe you're trying to say something and your mouth is spelling it backwards? Uh oh, maybe you're trapped in the upside down, good luck performing with that" - Megaflora, the mnemonic bard

Upside down is a magic created by bards to mess with the competition performances, they find that it's pretty difficult to perform a good number if you suddenly start speaking backwards and moving randomly through the stage.When you cast that spell, you create a magical zone that inverts the senses of your enemies in a 30-foot-cube centered on a point of your choice within range. Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there must make a charisma saving throw against your spell DC. On a failed save, they have it's senses inverted and suffer the following effects:

° When moving, the target have to roll a d4 to determinate in which direction they spend their moviment (1= Front, 2 = Left, 3 = Right, 4 = Back)

° Casting a spell that requires verbal or somatic components requires a successful performance check against your spell DC, if the spell requires both components, the check is made with disadvantage. Failing the check results in the caster spending their action and spell slot spelling the magic words wrong and doing random gestures.

º Making an atack roll with a weapon requires a succesful sleight of hand check against your spell DC. Failing the check results in the attacker moving the wrong arm or attacking the wrong direction. 

The spells ends on a creature if they spend an action to re-do the charisma save, on a successful save the creature is free of the effects of the spell, being successful on 3 ability checks of the same kind in a row end's that especif effect on a creature, meaning that they mastered speaking, moving or gesturing inverted.

 

* - (A pinch of itching powder stored in a hourglass which you turn upside down as you cast the spell.)

Previous Versions

Name Date Modified Views Adds Version Actions
7/2/2022 10:42:12 PM
16
1
1
Coming Soon
7/2/2022 11:11:42 PM
11
1
1.1
Coming Soon

Spell Tags: Control

Available For: Bard (Legacy)

Muglox

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