As an action, the caster can speak a word of power to summon a swarm of moths The swarm cannot be summoned underwater. They roughly obey the simple mental commands of the caster to attack a particular creature, but they cannot do more complex things like open a door, manipulate an object or report back to the caster what they see. While a creature is being attacked by the Swarm of Moths, it suffers disadvantage on all attack rolls to anyone other than the moths due to the distraction. The moths will persist for up to five rounds or until they are destroyed (by reducing their combined hit points to 0), dismissed by the caster, or scattered by a high winds or concussive forces like explosions or thunder spells or any other force that brings them more than 30’ from the caster. At any time, as an action, the caster can spend another spell slot to summon more moths, returning the Swarm of Moths’ hit points to 5d8. The moths always dissipate five rounds after the last time spell was cast.
Level
Cantrip
Casting Time
1 Action
Range/Area
Sight
Components
None
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
Comments