You create a wall of stars on a solid surface within range. You can form it into a 8ft tall with a radius of up to 10ft, or you can shape a flat surface made up of ten 10-foot-square panels. Each panel must be contiguous with another panel. In any form, the wall is 1 foot thick and lasts for the duration.
If the wall cuts through a creature's space when it appears, the creature within its area is pushed to one side of the wall and must make a Dexterity saving throw. On a failed save, the creature takes 5d6 of radiant damage, or half as much damage on a successful save.
However, every round the wall will start to loose a foot of height and slowly disperse into radiant particles that leaves behind a sheet of dispersed light in the space the wall occupied. A creature moving through the sheet of radiant light for the first time on a turn must make a Constitution saving throw. That creature takes 3d6 radiant damage on a failed save, or half as much damage on a successful one.
At Higher Levels. When you cast this spell using a spell slot of 3th level or higher, the damage the wall deals when it appears increases by 2d6, and the damage from passing through the sheet of frigid air increases by 1d6, for each slot level above 2nd.
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