You create magical swaths of cloth and cloak to restrain a creature that you can see within range. The target must succeed on a Dexterity or Wisdom saving throw or be bound by the spell.
Spell save DC = 8 + your proficiency bonus + your Charisma modifier
If restrained, the target has two turns to make a successful saving throw (Stre/Dex/Wis). While restrained, the target can only use its action to attempt a saving throw. On a third failed save, the target is incapacitated and transported to the pocket dimension. The target can only be released by the spell caster. The spell caster takes 1 level of exhaustion per hour they hold the target in their pocket dimension.
if the target succeeds and saving throw, or is released from their imprisonment by the caster, it is immune to this spell for 2 d4 days. While affected by this spell, the creature doesn't need to breathe, eat, or drink, and it doesn't age. Divination spells can't locate or perceive the target.
A dispel magic spell can end the spell only if it is cast as a 9th-level spell, targeting either the prison or the caster.
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