You call upon the infinite ocean of souls as a wave of luminescent crystals erupt from below you rapidly shattering and reforming, puncturing everything in their path. Each creature in a 60-foot cone must make a Dexterity saving throw. A creature takes 12d4 piercing damage on a failed save, or half as much damage on a successful save.
These cursed crystals pierce every dimension, seeking souls to continue its effervescent expanse, thus they can counteract the defenses of any creature. Damage from this spell ignores resistance and immunity. If a creature with a soul is reduced to 0 hit points and outright killed by this spell it becomes crystal. The creature's body violently petrifies as crystals jut from its form, ultimately shattering to a pile of rough dust from the force. Even the creature's very soul is consumed by the Crystal Tide, thus it is considered not free for the purposes of resurrection. Only a true resurrection or a wish spell can free the creature's soul and restore it to life.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 2d4 for each slot level above 5th.
* - (a crystallized shard of a soul)Previous Versions
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8/25/2020 5:22:53 PM
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7/4/2022 1:06:37 AM
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