Level
2nd
Casting Time
1 Action
Ritual
Range/Area
Sight
Components
V, S, M *
Duration
Until Dispelled
School
Conjuration
Attack/Save
None
Damage/Effect
You summon a magical aardvark anywhere you can see to help you in your travels. He is a familiar, but with the ability for you to use its action to sacrifice its life. When you do this, it charges anywhere you choose, looking at you as it does to make you feel guilty for what you have done to it, and explodes horrifically from the inside. Each creature within 30ft of the aardvark must make a dexterity saving throw equal to your spell save DC and take 2d6 damage on a failed save.
* - (A tuft of aardvark hair)Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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7/4/2022 3:56:26 PM
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51
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16
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Coming Soon
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7/4/2022 4:00:08 PM
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48
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2
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Coming Soon
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