Level
4th
Casting Time
1 Action
Range/Area
Self (100 ft. )
Components
V, S, M *
Duration
Concentration 1 Round
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Radiant

You begin concentrating for 1 round as divine energy swirls around you. You have advantage on concentration checks to maintain Divine Ire. If the spell ends before your next turn nothing happens, otherwise you can cause radiant energy to burst forth from your chest. As your action when the spell ends, if it is your next turn, you can use your action shoot forth a beam of light 50 feet long and 5 feet wide in a direction of your choice. Each creature in the line or within 5 feet of you must make a Dexterity saving. A creature takes 8d12 radiant damage on a failed save, or half as much damage on a successful one. 

 

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you are resistant to all damage while concentration on it.

* - (A giant eagle feather)

Spell Tags: Damage

Available For: Cleric (Legacy) Sorcerer (Legacy) - Divine Soul

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