Shadowy flames wreathe your hand and launch to a point you choose within range and then blossoms with a low roar into an explosion of black flame. Each creature in a 15-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 4d6 fire damage and 4d6 necrotic damage on a failed save and cannot have its Hit Points restored until the end of its next turn. On a successful save, it takes half as much damage but still suffers the additional effects. Constructs automatically succeed and take no additional effects.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the damages increase by 1d6 for each slot level above 3rd.
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