This spell can only be cast at night. If at any time during the spells casting the sun rises, the spell fails and the sacrifice is wasted. While speaking an intricate and dreadful incantation, you use the sacrificial dagger to carve open the sacrifice and extract their heart. You then drain all of the blood from the heart into the jeweled chalice and imbue it with dark magic for the rest of the spell's casting. At the end of the spell's casting you pour the contents of the chalice onto the engraved skull, and as the blood fills the carvings on its surface, its eye sockets begin to glow and the spell takes effect.
You touch the skull and infuse the area around it with an unholy curse. The area can have a radius up to 60 feet, and can overlap with other castings of this spell. Though this does not strengthen the individual effects. The affected area is subject to one of the following curses of your choice:
Dead Man's Blanket. A dense eerie fog blankets the ground in the area at night.
Curse of Blight. All water within the area, except for holy water, turns vile and putrid.
Curse of Famine. Any food or perishable within the area becomes rotten and poisonous.
Witches Garden. All plant life within the area becomes extremely poisonous and grows large thorns.
Awaken the Beast. Any beast within the area becomes ravenous and will indiscriminately attack without provocation.
Waking Nightmare. Any creature that falls unconscious within the area suffers from intense nightmares and hallucinations.
Dance of the Deathless. Any humanoid corpse buried under at least 1 foot of dirt within the area rises as a skeleton or zombie during the next full moon (these undead are not under your control).
The skull must be kept within the area of effect for the spell to stay active. If the skull used in a casting of this spell is destroyed or removed from the area of effect, that instance of the spell ends. Abilities such as a paladin's divine sense can detect the presence of any skulls that power a casting of this spell, though it does not reveal their exact location. When the spell ends, any curses powered by that skull slowly fade away over the course of 14 days.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can create one additional curse for each slot level above 3rd.
* - (a humanoid sacrifice and an engraved skull, both of which the spell consumes, as well as a jeweled chalice and a sacrificial dagger, each worth at least 1,000 gp)Previous Versions
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