Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft.
Components
M *
Duration
Instantaneous
School
Conjuration
Attack/Save
None
Damage/Effect

You attempt to catch a pokemon within range. When you throw the ball, roll a d100. The DM will decide what the DC is to catch the pokemon based on which pokemon you are attempting to catch, and the interactions you have had with it. If the pokemon willingly enters your pokeball, the check automatically succeeds.

With a Great Ball, lower the DC by 15. With an Ultra Ball, lower the DC by 20. With a Master Ball, the DC becomes 0

* - (Pokeball/Great Ball/ Ultra Ball/ Master Ball)

Available For: Bard (Legacy)

ThePizzaDude831

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