Upon casting, user must shout the word 'Shadow'
The user's vision goes black and they must roll a wisdom saving throw with a DC of 14. If successful they teleport to a point of their choice. Anywhere within the plane that they are.
Then ALL entities within 40ft take 4D10 of psychic damage. Create 'Ghost's Shadows' equal to the damage dealt divided by 4.
If failed the spell takes no effect.
Ghost's Shadows: Follow all orders from the one who summoned them. They can communicate telepathically with each other and the one who summoned them They are full conscious and have their own personalities. They are Chaotic Good. They have 15 HP, an AC of 11 movement of 40ft and a basic attack the is +4 to roll and does 5D10 of damage. They can teleport equal to 70ft if they can see when they are teleporting to instead of their movement. Str, Dex, Etc. are equal to the user of the spell.
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Posted Aug 20, 2022This is really cool!
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Posted Sep 24, 2022This is perfect, because as you can see from my username, my characters name is Shadow. One question though: How long do the shadows last? Because that could get pretty overpowered if they last forever.
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Posted Apr 6, 2025Imagine this scenario.
You're a powerful lich fighting a party of 17th level adventurers. They've been a thorn in your side for a while, but they've always been sort of capable and you actually kind of respect them. Except for the Monk. That guy keeps stunning all your minions.
You're deep into combat with this party. They seem to have you on the ropes, but they don't know about your second 9th level spell slot, so you are just waiting for an opportunity to turn the tide.
Suddenly, the party sorcerer just screams "SHADOW" and then nothing happens. That's their entire turn. They stand there, dumbfounded at... whatever they expected to happen not happening. You use a legendary action to... no, wait, how are you possibly supposed to continue fighting after that? What WAS that? Why did they scream "SHADOW" as loud as they could? Were they trying to distract you? Is this some kind of mind game? Whatever. You use a legendary action to cast Ray of Frost and... it downs the sorcerer.
Your turn is next. Finally, that sorcerer is out of the way. Finally, you can cast spells without worrying about Counterspell. You extend your hand to the party Monk, who has been repeatedly stunning the undead warrior you made out of their old party member you killed that one time (honestly, you can't even remember what his name was). You cast Power Word Kill, and he dies.
The Cleric is the only one left standing. You step forward to cut her down, and end your turn. The Cleric steps forward to meet you, looks up towards the sky, and screams "SHADOW!"
Nothing happens.
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Posted Aug 13, 2025Having to make a saving throw on your own spell to have it do anything is a strange choice.