You fire an invisible orb of wind with all of the force of a cannon at the target. The target makes a Strength saving throw. On a failed save the target takes 5d10 bludgeoning damage and is prone and restrained for one round. On a successful save the target takes half damage and is not knocked prone or restrained.
Additionally, all creatures adjacent to the primary target must make a Strength saving throw. On a failed save the creature take 2d10 bludgeoning damage and is knocked 15 feet away from the target. On a successful save they take half damage and are not pushed.
This spell is considered to have the Siege Weapon trait for the sake of double damage to structures and circumventing the damage thresholds of ships.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the primary and secondary bludgeoning damage increases by 1d10 for each slot level above 4th.
* - (Residue from a fired cannon)Previous Versions
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5/1/2020 10:04:32 PM
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5
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1
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5/1/2020 10:15:54 PM
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4
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1.1
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5/1/2020 10:18:41 PM
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1
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5/1/2020 10:56:22 PM
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12
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1.3
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7/6/2022 3:56:46 PM
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43
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5
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1.4
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