You imbue a weapon you touch with malefic power. Until the spell ends, the weapon turns black . Weapon attacks made with it deal an extra 3d8 necrotic damage on a hit. If the weapon isn’t already a magic weapon, it will becomes one for the duration.
As a bonus action on your turn, you can dismiss this spell and cause the weapon to emit a burst of necrotic energy. Each creature of your choice that you can see within 40 feet of the weapon must make a Constitution saving throw. On a failed save, a creature takes 5d8 necrotic damage, and it is blinded for 1 minute. On a successful save, a creature takes half as much damage and isn’t blinded. At the end of each of its turns, a blinded creature can make a Constitution saving throw, ending the effect on itself on a success.
Comments